Learning to Say “No”

Reading time ~ 2 minutes

The great thing about working with software development teams is that on the whole they’re a nice bunch of people who just want to get on and do the right thing.

The tricky thing in large-scale enterprise product development is that there’s often aggressive targets pushed through sales & marketing onto product managers.

A common response is to take a shotgun to the enhancement request backlog and ask for everything from the development teams and negotiate down from that point.

Craig Larman & Bas Vodde summarized this brilliantly using game theory in the second of their scaling agility books as the “your fault” game.

Assuming like many large companies you’re faced with the challenge of an annual commitment-based project/backlog and you’ve whittled that down to the best you can do; chances are your product manager will come back at some point through the year having visited a customer or partner and, like Columbo, ask for “just one more thing”.

Agile development is meant to give us the flexibility to do this right?

The typical nice guy response is “well… it’s going to hurt … but we’ll try”…

Great! When your team gets kicked around the room at the end of the year for failing to meet their release commitments, I’m pretty sure I know whose “fault” it’ll be.

FrAgile

So… Time to dig yourselves out of that abusive relationship, get a backbone and learn to say “No”.

OK. Maybe that’s a bit harsh. How about…

“Sure we’d absolutely love to do that but here’s everything we’ve already committed to for you. What would you like us to drop first?”

That still sounds pretty collaborative – but now it’s on your terms.

You’ve also just highlighted that being Agile doesn’t mean not making commitments if that’s what your business needs, it means managing your customers better.

If the previous “we’ll try” conversation is the norm for your teams, chances are this is the first time your product manager has ever been put in this situation. Don’t expect it to be pretty or easy. You’ll need to stand your ground and limit the options available.

I’m a fan of visual management so here’s my take.

  1. Take all the features you’ve committed to already and put them on cards or stickies.
  2. Draw a box around them so that there’s no room for anything else.
  3. Bring your product manager to the table, hand them the new feature or item they want on a card of similar size to an equivalent feature.
  4. Ask them to trade out something so that the card fits.
  5. Once the trade-out decision is made. Confirm any timing impact on the other features.
  6. Optional… (but recommended If you’re in a low-trust environment) Get the decision in writing recorded in whatever your system of record is.

If you can’t get your product manager in the room, do the same thing with excel and coloured blocks representing each feature in a pipeline. Adding a new feature in anywhere in that pipeline extends the end date. If you’re on a fixed-date commitment that means something falls off the end.

Simple?

Give this a try or adapt something similar for your own needs.

Creative Freedom & Product Ownership

Reading time ~ 2 minutes

After nearly 2 years of blogging internally for my employer and building up an internal online community readership of nearly a thousand subscribers, I’ve been looking forward to getting my voice to the outside world. I have a lot to say, opinions on most things in the software industry and enjoy sharing.

Having made the personal commitment and investment to do so, I find that 2 days later the words are all there but can’t find form. Where’s all the inspiration that caused me to do this gone?

I know my intended audience, I know the sort of things I usually write about are interesting, I have complete creative control and no real constraints on what I can and can’t say for the first time in years! What happened?

Complete creative control with no constraints?… Oh!…

Complete creative control makes life harder, not easier!

When you move to an environment where you are both delivery team and product owner, how do you go about putting some of the safety rails back up to get back on track and delivering successfully?

Whilst over in the US last week I saw a biography on “Pink” –  I’ve just learned a great lesson from her experiences.

Creative control for Pink’s first album was governed by her record company and whilst very successful, she sought a greater say in her future output.

For her second album, Pink contacted an artist she greatly admired and against the wishes of her record company, developed an album of new material on her own terms. In developing the album she had a clear goal and vision; pair up with a personal heroine, take control and prove she could deliver.  Pink broke the rules and had something to fight for.

On hearing the output, record bosses conceded she’s achieved something special and the album was a massive global success. Following its success her songwriting partner saw a huge surge in demand for her skills and Pink was given complete creative freedom and trust for her next album. – She’d massively over-achieved her goal.

Album#3 didn’t go so well. Her partner was no longer available, complete control was hers but there was no focus. Development was a strained, long process and whilst it did eventually ship, sales performance was generally poor.

Does this sound familiar?

Needless to say Pink’s output did recover.  Now I’ve found my voice I need to re-check both my original vision and my constraints.

After mentioning that I was about to write this post, a good friend and colleague sent me a link to this old business week article from the VP of Google’s search products. It frames the whole constraint thing better than I can – well worth a read.