A Year of Whiteboard Evolution

Reading time ~ 2 minutes

Back in December last year I started supporting Red Gate’s .NET Developer Tools Division. As of this month, we’ve restructured the company and from next week, the old division will be no more (although the team are still in place in their new home).

When I joined the team things were going OK but they had the potential to be so much more so I paired up with Dom their project manager and we set to work.

The ANTS Performance Profiler 8.0 project was well under way already and the team had a basic Scrum-like process in place (without retrospectives), a simple whiteboard and a wall for sharing the “big picture”.

I spent the first week on the team simply getting to know everyone, how things worked and observing the board, the standups and the team activities.

We learned some time ago here at Red Gate that when you ask a team to talk you through their whiteboard, they tell the story of their overall process and how it works. Our whiteboards capture a huge amount about what we do and how we do it.

I attempted to document and capture at least some key parts of the journey we’ve have over the year in which we released over a dozen large product updates across our whole suite of tools. This post is picture heavy with quite limited narrative but I hope you’ll enjoy the process voyeurism 🙂 If there’s any specifics you have questions about, please ask and I’ll expand.

Next time, I think I’ll get a fixed camera and take daily photos!

The end result? Multiple releases of all 5 of our .NET tools including a startup and quality overhaul for our 2 most popular products, support for a bunch of new database platforms, full VS2013 support (before VS2013 was publicly released), Windows 8 and 8.1 compatibility and a huge boost for the morale of the team.  See for yourself if you’re interested!

Of course this is just one aspect of what I’ve been up to. You might notice the time between photos over the summer grew a little. See my last post for more insights into what happens at Red Gate Towers.

Why You Should Stick To Using Whiteboards & Stickies

Reading time ~ 4 minutes

If you aim to improve, inspect and adapt on a frequent basis in a highly unconstrained way, stick to a whiteboard (as large as possible) and stickies (and possibly scissors, tape, card, paper, pens – did I mention that many Agile coaches I’ve met have an addiction to stationary that stems back to their childhood :)). Your process will adapt to the project significantly faster with a manual board.

As an example, here’s the original board used on my current project (it’s now cleared down as we migrated to a better space) :

a blank scrum board
(Thanks to Andrzej for the rather disturbing portrait)

 The board was too small and constrained (much like many electronic tools) so we switched to something better. We reused the board layout and approach from a previous project (see 5S your Scrum board) as a kick-start but less than a week later we had already moved forward significantly from where we’d started. Our needs on this project were different enough that we had to adapt.

Here’s what the current board looks like this week:

a highly adapted scrum/kanban board
(Thanks to Ellie for the donated parrot)

 The mass of stickies across the bottom of the board is where we cut scope for this sprint as the result of an over-commitment. This was spotted as soon as we migrated to this board and I started plotting additional information for the team around the edges.

Admittedly what we have here could potentially be implemented electronically as a board and a series of “widgets” but that needs development skills and time – this would slow down our speed of adapting.

In our example, adding avatars was a 15 minute job with scissors & tape, adding a capacity planning check took 2 minutes and adding new charts and graphs took 10 minutes. Better still – an unplanned adjustment – when we have a success story from our users, one of the team will bring the evidence along and tag it to the board in whatever format they wish.

There’s some further changes needed to our process this week. One of the horizontal streams of work is a (roughly) repetitive series of activities so we’re going to start tracking cycle time on these and moving to a Kanban model as we need to start setting expectations to our users for these areas. In parallel, the less predictable work will be continuing Scrum-style for the development team. We’ll be ensuring the board captures these stats for us to see every day.

As soon as you start using electronic tools, there’s an immediate speed barrier to the changes you want to make plus there’s often the constraint of a small screen (or investment in a large one), how to add related information in meaningful ways without underlying data model support, user experience, data entry and the ability for non-technical team members (my current team is 50% sales & marketing staff) to make changes.

Don’t get me wrong, when you have a globally distributed team, you’ll almost certainly need an electronic tool as a single point of truth but it’s just not tactile or flexible enough to support the level of interaction and adjustment that a constantly evolving project and process needs. Many companies adopting electronic tools push for standardisation to keep processes consistent, costs under control and sustain support for reporting aggregation. This really stifles making adjustments to the process to suit project and environment context.

I’m not entirely down on electronic tools. I’m actually quite a fan of Trello at the moment and use this for sharing our bigger picture with the spectrum of stakeholders we have around the business that cannot be co-located. At least it’s a tool aimed at users, (rather than many commercial electronic boards whose capabilities tend to target management reporting instead) however for now Trello is limited to swimlanes, a constrained card format and the need for a screen. It’s not quite tactile or ubiquitous enough. Extending it requires time, technical skills and screen real estate rather than simply a process gap and a creative team member.

In my time at a very large US corporation we did a great job with the constraints we had. We used giant smart boards with virtual card walls, high-spec videoconferencing and large TV screens. At the time it really was state-of-the-art  stuff but it still limited our visual management capabilities. We only ever really had a shared basic card wall (the reporting and metrics weren’t particularly visible to the teams). All the other peripheral information you can get from a great board during your standups wasn’t visible.

The teams actually developed and maintained physical boards in each location and ended up using the electronic tools as a synchronization point.

Whilst we could virtually move cards around on a giant touch-screen, changing information on the cards themselves required reverting to a keyboard, detaching from ongoing conversations and manually editing within the tracking tool. It worked but it really was a compromise.

Contrast this to our current board – if something needs adding or updating, the active conversation continues whilst a team member grabs a pen and starts writing. If our process changes, we update the board format the same day.

I just had a passing chat with my colleague David (another of our DevOps team) about electronic vs physical boards. He summed it up brilliantly; “I don’t know why… …but it’s just not the same”.

We also tailed off into the value of an entirely co-located team. A rarity for many these days but a real game-changer in the performance of your teams – I’ll cover this another day.

So in summary, even where you have distributed teams, work with a physical board for as long as possible to allow your processes to adapt and develop to the context and project around you. When you start using electronic tools you’ll find the pace of process improvement will significantly decrease.

If you’re hunting for more whiteboard examples, you may also want to take a look at “A Year of Whiteboard Evolution” and “5S Your Scrum Board”.

Agile Is Just A Means To An End

Reading time ~ < 1 minutes

A couple of months ago I posted that software is just a means to an end.

Here’s an equally commonly lost point – in fact it’s almost identical.

Agile (or Lean, TOC, whatever) is a means, not a solution.

Our customers, users and stakeholders don’t want “agile”, they want “success”. Once they have success they’d quite like a means of making that success more repeatable but ultimately they simply want success.

We seek to promote our way of working (one of our goals as an agile community) but risk missing the actual goals of our stakeholders?

Our conversations should move away from Agile by name and onto:

  • how do we best attain our stakeholders goals?
  • how do we effectively identify those goals?
  • how do we attain consensus on what those goals are?
  • what do “success”, “good” and “OK” look like for everyone involved?

If we step back, agile is just a marketing term – a simple pattern for a collection of mostly proven ways in which we believe we can work effectively. Where we need that marketing or verbal anchor, let’s use it – (much like we’ll use whatever agile practices and culture we know are useful in attaining our stakeholders goals) – but let’s ensure we’re not having methodology and culture conversations for the sake of methodology and culture alone.

Before diving into “agile” discussions, step back and (re-)establish what success should look like for your customers and users from their perspective.

Priority Fatigue

Reading time ~ < 1 minutes

This came to me at 5am after a bout of insomnia…

In the last few years the concept of technical debt has really taken root. Teams discuss it and use it to ensure important leftovers get cleared, not just business-critical priorities.

Here’s a fresh verbal anchor…

“Priority Fatigue” – The wear that sets in if you do nothing but focus on the priorities of your products or leaders all the time.

If you’re using Scrum or Kanban; chances are you’re working through some kind of prioritized backlog of work. Most Scrum practitioners are aware that despite iterations being called sprints the team are actually running a marathon. Every now and again your team needs to take a breather and at the end of a release they need proper recovery time.

Clearing technical debt is a common way of recovering. Another approach used by forward-thinking organizations is to have periodic innovation days or weeks where everyone “downs tools” and does something interesting instead. Good team-building days or activities are a third option.

These are all ways of addressing priority fatigue on a team.

Weekends and holidays are the personal slack that we use to pay off some of our individual priority fatigue however many of us don’t actually rest any more.

Our lives are so full we don’t have time to recover. In fact, many people now continue (at least partially) working even whilst on holiday – it’s frequently expected these days.

In the same way we relieve priority fatigue for teams, consider taking time to step back reward ourselves as individuals in innovative ways. If nothing else; take some regular time out to do something interesting even if it’s not important. **

**Caveat: don’t overdo it! Strike a balance with your priorities.

Writing Code is NOT a Value-Add Activity

Reading time ~ < 1 minutes

I’ve been working through David Anderson‘s last book; “Kanban“. Last Night towards the very end of the book I had a lightbulb moment.

When taking a lean approach to software development you need to focus on value-add activity. David’s acid-test for this is very smart – I paraphrase below…

“If it’s really a value-add activity, then you should be striving to do more of it”

Now, consider this. Are we writing code or delivering working valuable software that solves a customer or user business need?

Some of you may have worked in organizations that considered measuring programmer performance by lines of code produced. Like all great metrics, there are some fair reasons for measuring LOC but with the wrong motivation, it will drive the wrong behaviour. You’ll produce more lines of code but not more value.

So…

Writing code is not a value-add activity. Producing working software that our customers and users need is.

Remember the concept of 4GLs – the more coding activity you could automate, the more real output you can get.

This approach is still relevant. Great software development teams automate as much of the coding as possible so that teams with strong domain expertise can focus on only writing the advanced business logic and don’t have to worry about the scaffolding.

Don’t Open More Barrels Than You Can Consume

Reading time ~ < 1 minutes

One of my colleagues is a Theory of Constraints guru so this stuff comes naturally to him but even so, his casual remark on a conference call not long after joining us stuck with the whole team. It’s now a poster next to my desk so that all my drive-by visitors can see his wisdom too.

“Starting more work doesn’t mean you’re going to get any more finished.”

My boss also repeatedly says:

“We need to see a few things 100% complete, not a pile of stuff 80% done”

I have my own pattern for this that I’ll be posting pretty soon – the title might be a bit of a giveaway.